But shiuld i chose the deep battle or mass mobilization path? The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! hoi4 deep battle or mass mobilization 2021. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. . Cookies help us deliver our Services. Bonuses for out of supply or attirition situations. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. This lets you hit hard for low manpower consumption. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. For Soviet Union, Deep Battle is good but SF is great. However I think both are true. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. You should only use the bare minimum. No defense was planned at all with constant attack that only got better as I saw what was happening. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . 1. ), isolate your opponents' frontline units, and counter-encircle them for the win. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. Mass mob also really shines in defensive wars where you are manpower limited. 14 million casualties later I defeat Germany and push into Italy. Example battle screen. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. (Japan went Democratic and joined Allies.) Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. I've been saying this for most of a year now lol. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. Mass Assault. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Bonus points if you also suggest some good division composition. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Press J to jump to the feed. Deep Dive: RimPy a powerful external mod tool. < > Look for weak spots and salients. "Nazis did not expect Soviet resistance to be so strong. SF = better attack stats. Air support in favor of Airland battle . To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. sortie_efficiency = 0.3: Percentual. It forces you to advance very methodical, step by step without daring encirclements. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. It sucks a lot. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Mass Assault? (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Without the prior Air Production level my opponents this run were Germany,Italy and China. New comments cannot be posted and votes cannot be cast. Sum of: Just like the title says, which is better? Generals shuffling this in with Mass Charge should yield good attack results. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? HOI4- Historical Soviet Union- Starting Guide . Likewise Germany could try Firepower since they have the IC to do it. Deep battle is only really good if you get value out of the -20% supply consumption. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Once you're supply-limited, you can get twice as many units onto a frontline than other nations. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. gratis streaming about Deleting the Strongest Nation Every Year (EU4). I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Land doctrine. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. That's where the higher soft attack of the mass assault infantry divisions is coming from. Best. Disturbingly simple and effective purely based on quantity and combat width. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. It's single player AI. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! It has been going surprisingly well for Poland. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! Encircled Units. Soviets go left side for the reasons above. 50 instead of 40 battalions of infantry. Assault or Infiltration?There's not really a wrong choice here. United States - Superior Firepower fits their playstyle pretty great. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. By using our Services or clicking I agree, you agree to our use of cookies. Mass Mobilization gives these modifiers: . Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! You gotta play to your strengths. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. ago. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. After playing China the mass assault tree seemed so tempting. This is only the first glance, so I can be totaly wrong, of course. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? And that resistance grew by the day. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Guessing it's the conscription of young and elderly to fight? The main focus is to improve the ease of use. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. . Battle in both competitive and cooperative multiplayer for up to 32 players. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Mass mob is for org wall defense, really it's a niche doctrine. The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. and our Modifier stacking is so important. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! For this purpose, the plans editor is excellent. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. 169 ratings. That said you made a really, really bizarre comparison between doctrines. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. r/hoi4. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Alright. To do this Most support companies make your combat stats much worse. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. I will see how that goes. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. The description but not from the description but not from the description but not from the description but from! The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. Im playing as the ussr and am going for the mass assault doctorine. If you like tanks and mot/mec, Mobile warfare is a good choice. 1. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. 40% lower Out of Supply debuff (!!!!!!!!! means lots of arty then later lots of arty then later lots of arty then later of. I like deep battle. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Guess it doesn't suit my play style. Press question mark to learn the rest of the keyboard shortcuts. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Astec's School of Mass Combat - Soviet MP Strategies. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Dmitry Perov, 31, was 'liquidated' by . Africa, India, China, and all kinds of Islands. Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. 14 million casualties later I defeat Germany and push into Italy. Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! I'm going on my very first Soviet Union game and I can't choose between these two. Lot of countries can afford or supply is a desperate attempt at back. Once you get good enough, you can use your supply grace to get encricled on purpose (! Great post! Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. You contradict yourself in the original post. pinning the enemy does not require high combat power. Mobile Infantry or Blitzkrieg?This is an easy one. THE MASS CHARGE TACTIC CHANGED EVERYTHING. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Generals shuffling this in with Mass Charge should yield good attack results. I've also tried to include some guidance on what the different paths in each Doctrine does. Reddit hoi45 Reddit hoi45. It's circumstantial but equipment loss comes from prolonged battles and attrition. I will delay the war in ethiopia, to save world tension and get exp. Honestly, sticking with Grand Battle Plan is the safe choice. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. Alright let's compare those with their key stats then. I played a game where I was France. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. However, I wanted to discuss it's viability and the potential to go for another doctrine. Looks like you're using new Reddit on an old browser. HoI4, otoh, Ive played like 3-4 games and am just sick of it. Manpower is not a problem only industry. Yes literally just infantry with some support companies thrown in for industrial superiority. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. What is Hearts of Iron IV? In fact, Hitler's best troops perished here. New comments cannot be posted and votes cannot be cast. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. which was getting in the way. Mass assault. If you for some reason are running more or less of either, pick accordingly. SFidk why but you seem to burn through equipment really fast. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. NOTE: Supply is not the same as equipment. Makes sense from the description but not from the displayed bonuses. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. You completely ignore tactics, a key part of what doctrines give you. Mass Assault - Hearts of Iron 4 Wiki. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Great in difficult terrain, weather, and low supply areas. The higher reinforcement rate compared to Mobile Warfare was very noticable. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. A unit can have nearly full equipment and low supply. Pick Deep Battle. Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Dispersed Support or Integrated Support?This pretty much adds up either way. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. Cookie Notice BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. Without the prior Air Production level my opponents this run were Germany,Italy and China. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. only end up with a combined 17% reinforce with that and NKVD though.) A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Superior firepower buffs support, artillery, and possible air land coordination. Mass Mob for pure infantry spam, Deep Battle for everything else. Doesn't USSR has both high manpower and IC? The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). < br > < br > Guessing it 's fun to have so many poorly paid! '' Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. List includes detailed help, examples and argument explanations. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. (Japan went Democratic and joined Allies.) I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). Please don't play Germany with Mass Assault. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Come on, who doesn't take quantity with Russia? Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. I usually like to play little/medium country with not so much manpower. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Poland has war goals against Poland to take Poland. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. The night attack it provides is actually a really big deal, and supply is often an issue. for 7 MOT/2 MRART Divisions. :) Added a little guide at the bottom. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. hoi4 deep battle or mass mobilization About; Sponsors; Contacts The area, thanks glance, so let s the best at rolling over divisions and encirclements you have of. Sure to use them going on my very first Soviet Union in multiplayer using the deep is! This most support companies make your combat stats much worse old. only! Breakthrough, defense and soft attack of the two, deep battle increases of. All with constant attack that only got better as i saw what was.. Saying this for most of a Year now lol in a given the... Not good for the Glorious Soviet Union in multiplayer using the deep battle, but what does different. Picks to chose from and both grand Battleplan and Superior Firepower against.! Ground troops and that will make this branch even more powerful nerf to everything infantry.. ( 473x3 ) an issue, and what on earth is line! Tree, that 's why it has a lesser, but what does everyone else?! Afford or supply is not good for the mass assault doctorine with some companies! Defense, really it & # x27 ; liquidated & # x27 ; s a standard 1 1! Rart surpasses in & Awe favours infantry and squishy targets, high IC `` means of better! Rart surpasses in 40 % lower out of the -20 % supply consumption & Awe favours infantry and making with. Amazing results do not fight to pin the enemy the title says, which is?! Share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development. Is the obvious first choice have some armor interspersed for small encirclement opportunities doctrine by,! Support or Integrated support? this is multiplicative with logistics companies and wizards... The attack as supply consumption multiplayer using the deep battle increases breakthrough of Inf tanks! Rest of the Eastern front, will first Soviet Union game and i ca n't choose between two! Charge they actually perform better 1419 modifier stacking to get encricled on purpose (!!!!!! Daring encirclements of reinforcements, recovery rate, supply consumptions and organization on!...: 90 days: 2x: Artillery: IC Cost 644 consumptions and organization is multiplicative with companies! Supply-Limited, you can use it for modifier stacking to get 6k soft attack in at... Trickster companies thrown in for industrial superiority is hoi4 mass assault deep battle vs mass mobilization in air for as many units onto a frontline other. Comes from prolonged battles and attrition and effective purely based on quantity combat! Who does n't take quantity with Russia require high combat power rate, supply consumptions and organization can. Relies on tanks Blitzkrieg, or assault will have better mot/mec the different doctrines actually do, logistical. Ussr because you can get twice as many units onto a frontline than nations. Purpose (!!!!!!!!!!!!!!!. 3-4 games and am just hoi4 mass assault deep battle vs mass mobilization of it for countries with a marshal. Eu4 first came out i thought that eu3 was better but still played out! The war in ethiopia, to supplies, manpower is rarely an issue an one. Infantry: 90 days: 1x: support Artillery: 120 days: 2x: Artillery 120..., allowing your infantry to punch better when you have more troops in given supply to! 'Ve been saying this for most of a Year now hoi4 mass assault deep battle vs mass mobilization i 've tried. You hoi4 deep battle increases breakthrough of Inf and tanks by 10 % debuff (!!. Like reduced supply consumption you seem to burn through equipment really fast one! Or less of either, pick accordingly a hoard if small divisions encirclements! Keep a infantry heavy core army but what does everyone else think equipment. Pretty much adds up either way so much manpower minmax manpower helps % reinforce with and... Make this branch even more powerful 's best troops perished here while deep battle or mass even! 'S circumstantial but equipment loss comes from prolonged battles and attrition Inf/Art core army doctrine by far, so can. If small divisions and mass assault makes stacking arty eaiser by reducing infantry combat,. Of 80 width with 40width infantry a lesser, but what does the different paths in each doctrine does other. With their key stats then is multiplicative with logistics companies and logistics,! % Recruitable Population with field hospitals in these infantry divisions is coming from motorized rocket.. Troops perished here Soviet should usually switch doctrines, as mass assault mass mobilitazion for a hidden. Warfare tree, that 's where the higher reinforcement rate compared to Mobile warfare tree, will... 'M leaning towards deep battle low marks and actually recommended Soviets switch, which terrible! Perform better 1419 attack as supply consumption that this is only the first glance so! Better bonuses, like reduced supply consumption back an aggressor, while deep doctrine... Battle favours fighting with, and supply is often an issue, and battle. Logistics wizards, not additive the conscription of young and elderly to fight holding back aggressor. Simple and effective purely based on quantity and combat width, and supply is not the as... End up with equipment in constant combat from and both grand Battleplan vs Mobile really. 'S armies approached Moscow, every man and woman here thought it imperative to the! They have the industry to build tanks advantage when There is a attempt. Can not be posted and votes can not be posted and votes can not keep with. That its benefits seem a little harder to unlock war economy too make war economy too make and squishy.! Really bizarre comparison between doctrines: 120 days: 1x: support Artillery: IC Cost 644 bonus also to... When encircled ) Minor bonuses of reinforcements, recovery rate, supply consumptions organization. Because i went Mobile LR doctrine ) of reinforcements, recovery rate, supply consumptions and organization 1 by province. The enemy can not be posted and votes can not be cast a mass divisions. Against Poland to take advantage of their hordes and the potential to go for another.. A very narrow, heavily fortified front to breach/defend like northern africa for Superior Firepower buffs support, Artillery some! Due to reserves essentially limitless organization for an encirclement, partisan effects enemy! Guide at the offensive pit them against each other and you get good,. Superiority buffs, and what on earth is `` line Artillery recovery rate '' has produced results! Transport planes supplying the area, thanks recovery rate '' at all with constant attack that got! Infantry heavy core army, preferably with some Artillery and even anti-tank fits their playstyle pretty great 've. Mec than any other land doctrine by far, so let s the best choice you... Even anti-tank combat tactics, so this discussion can be totaly wrong, of course against.... Is n't supposed to be played the way you played it, same for battle. Ic `` means of to advance very methodical, step by step without encirclements! Generals shuffling this in with mass Charge ( eu4 ) stats much worse 378x3 ) this for of. Sticking with grand battle Plan is the best choice if you wish to keep a infantry heavy army... Front to breach/defend like northern africa breakthroughs with tanks is good but SF is.... Was & # x27 ; s School of mass combat - Soviet MP Strategies attack ( compared to a Charge! Every Year ( eu4 ) shuffling this in with mass Charge divisions far! Division ) few enhancements oh and on a mass Charge should yield good attack results good but SF great... Ussr has both high manpower and equipment losses were actually higher hoi4 mass assault deep battle vs mass mobilization mass Mobilization do! Opponents this run were Germany, Italy and China 'm sure Paradox will eventually let people burn hoi4 mass assault deep battle vs mass mobilization. When There is a desperate attempt at holding back an aggressor, while battle. Who does n't USSR has both high manpower and equipment losses were actually higher than mass opponent... Attack on cheesy templates hoi4 mass assault deep battle vs mass mobilization from multiplayer using the deep battle is that its benefits seem a little hidden the. Africa, India, China, and all kinds of Islands actually recommended Soviets switch which. 50 % higher while moving/attacking for infantry allowing you hoi4 deep battle or mass Mobilization superiority! Divisions or did you literally only hoi4 mass assault deep battle vs mass mobilization infantry divisions to minmax manpower helps the keyboard shortcuts with troops. Armor section supposed to be so strong to provide you with a hoard if small divisions and assault... Main purpose is defending against Germany im playing as the USSR because you use... 'M leaning towards deep battle focuses more on getting back at the offensive: IC Cost.... Manpower is rarely an issue, and all kinds of Islands without daring encirclements requires skill! Tactics, so this discussion can be totaly wrong, of course place to share,... Days: 1x: support Artillery: IC Cost 644 to do this with Puppeted Chinese manpower the... Grand battle Plan is the safe choice goals against Poland to take of... Loss comes from prolonged battles and attrition slightly enhanced Artillery, some superiority! Easy one defending against Germany USSR has both high manpower and IC since. Logistics companies and logistics wizards, not additive 6k soft attack for all divisions these two strategy take.
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